Kijulee

Kijulee

High-school student · Seoul, South Korea

Applying · Class of 2027

Quiet is not the opposite of brave.

I make games, 3D characters and paintings. Every one of them began as something I was too shy to do, and turned into a way for someone else to try it.


Made with

  • Blender
  • Unity
  • Watercolour
  • Face tracking
  • Retopology

About myself.

Hi, I am Kijulee, a student from Seocho-gu, Seoul who builds games and 3D characters, paints, and runs a small community for Arsenal supporters who never post.

thegunner.blaze@gmail.comSeocho-gu, SeoulBorn 21 January 2009

What I work on

Four things, and one reason underneath all of them.

01

Games that make you do the brave thing

First-person, obstacle-led, usually about walking into a place you would rather avoid.

02

3D characters and masks

Sculpting, retopology, rigging, and mapping my own expressions onto something that is not my face.

03

Painting, slowly

Watercolour, where you get one pass at the wash and cannot take the moment back.

04

Building Gunner Up

Product and community design for supporters who feel everything and say none of it.

The business

A project that stopped being a project.

Gunner Up · founded 2025

A quieter room for Arsenal supporters

After a match I would sit there for a moment. The game was over, but something felt unfinished. I had reactions, thoughts, emotions, and nowhere for any of it to go — not because there were no spaces, but because none of them felt right for someone like me.

Role

Founder, designer, everything else

For

Fans who watch every minute and never post

Status

In build — product and community design

Questions I get asked

Mostly by teachers, occasionally by my parents.

Why do all your games make the player walk somewhere frightening?

Because that is the part I wanted to practise. Reading about courage did nothing for me; having to move through a corridor, a mountain path or a grey city until I reached the end did. If a player finishes one of them with slightly more nerve than they started with, the game worked.

Computer Science or Sports Management — which one?

Both, if I can. Every project here runs because somebody wrote the rules that let it run, and Gunner Up taught me that a club is not eleven players but millions of people deciding whether they feel included. One is how you build the system; the other is who it is for.

Is Gunner Up a real business?

Yes. It is small, it is in build, and I have thrown away more of it than I have kept. The business part is not the code — it is deciding what a quiet supporter needs before deciding what to ship.

Do you make everything yourself?

The modelling, retopology, game logic, painting and product design, yes. I use AI to refine a concept sketch when it saves me an evening, and I say so in the write-up when I do.

What are you doing next?

A first-person game with no name yet, where the player walks through rooms made out of things I have been holding onto. The ending is meant to stay unresolved.

Let us talk.

Admissions officers, teachers, Arsenal supporters, and anyone who has ever rehearsed a sentence before saying it. One line is enough.

thegunner.blaze@gmail.com
Usually replies within a daySeoul, KST